The primary reason for the existence of the military is to engage in combat, should it be required to do so by the national defence policy, and to win. This represents an organisational goal of any military, and the primary focus for military thought through military history. How victory is achieved, and what shape it assumes, is studied by most, if not all, military groups on three levels.
Under the Montgomery GI Bill, the Army, Navy, Air Force, Marine Corps and Coast Guard (and their Reserves and the National Guard) provide a cash education incentive to encourage you to join and serve a tour of duty. The Montgomery GI Bill (MGIB) provides up to 36 months of education benefits to eligible veterans for college, business, technical or vocational courses, correspondence courses, apprenticeship/job training and flight training. MGIB benefits may be used while on active duty or after a fully honorable discharge from active duty.
Military Sealift Command and the Maritime Administration’s sealift fleets are in even worse shape. Combined, they furnish 61 cargo ships. Yet, even that small number is misleadingly high. Twenty-six of those ships run on steam — to call them outdated would be a compliment. We’re also keeping that 61-ship number artificially high by allowing ships to operate for 50 and even 60 years, long past their life expectancy. These older ships require more maintenance and risk major breakdowns.
A major development in infantry tactics came with the increased use of trench warfare in the 19th and 20th centuries. This was mainly employed in World War I in the Gallipoli campaign, and the Western Front. Trench warfare often turned to a stalemate, only broken by a large loss of life, because, in order to attack an enemy entrenchment, soldiers had to run through an exposed 'no man's land' under heavy fire from their opposing entrenched enemy.
Examinees also receive a score on what is called the Armed Forces Qualification Test (AFQT). AFQT scores are computed using the Standard Scores from four ASVAB subtests: Arithmetic Reasoning (AR), Mathematics Knowledge (MK), Paragraph Comprehension (PC), and Word Knowledge (WK). AFQT scores are reported as percentiles between 1-99. An AFQT percentile score indicates the percentage of examinees in a reference group that scored at or below that particular score. For current AFQT scores, the reference group is a sample of 18 to 23 year old youth who took the ASVAB as part of a national norming study conducted in 1997. Thus, an AFQT score of 90 indicates that the examinee scored as well as or better than 90% of the nationally-representative sample of 18 to 23 year old youth. An AFQT score of 50 indicates that the examinee scored as well as or better than 50% of the nationally-representative sample.