The primary reason for the existence of the military is to engage in combat, should it be required to do so by the national defence policy, and to win. This represents an organisational goal of any military, and the primary focus for military thought through military history. How victory is achieved, and what shape it assumes, is studied by most, if not all, military groups on three levels.
These relationships are seen from the perspective of political-military relations, the military-industrial complex mentioned above, and the socio-military relationship. The last can be divided between those segments of society that offer support for the military, those who voice opposition to the military, the voluntary and involuntary civilians in the military forces, the populations of civilians in a combat zone, and of course the military's self-perception.
Examinees also receive a score on what is called the Armed Forces Qualification Test (AFQT). AFQT scores are computed using the Standard Scores from four ASVAB subtests: Arithmetic Reasoning (AR), Mathematics Knowledge (MK), Paragraph Comprehension (PC), and Word Knowledge (WK). AFQT scores are reported as percentiles between 1-99. An AFQT percentile score indicates the percentage of examinees in a reference group that scored at or below that particular score. For current AFQT scores, the reference group is a sample of 18 to 23 year old youth who took the ASVAB as part of a national norming study conducted in 1997. Thus, an AFQT score of 90 indicates that the examinee scored as well as or better than 90% of the nationally-representative sample of 18 to 23 year old youth. An AFQT score of 50 indicates that the examinee scored as well as or better than 50% of the nationally-representative sample.
×