Military tactics concerns itself with the methods for engaging and defeating the enemy in direct combat. Military tactics are usually used by units over hours or days, and are focused on the specific, close proximity tasks and objectives of squadrons, companies, battalions, regiments, brigades, and divisions, and their naval and air force equivalents.
Somewhat earlier, in medieval China, gunpowder had been invented, and was increasingly used by the military in combat. The use of gunpowder in the early vase-like mortars in Europe, and advanced versions of the long bow and cross bow, which all had armour-piercing arrowheads, that put an end to the dominance of the armoured knight. After the long bow, which required great skill and strength to use, the next most significant technological advance was the musket, which could be used effectively, with little training. In time, the successors to muskets and cannon, in the form of rifles and artillery, would become core battlefield technology.
Other training and auxiliary organizations of the Army, Marine Corps, Merchant Marine, Civil Air Patrol and Coast Guard Auxiliary, as in the preceding order. The CAP was constituted through the Administrative Order 9 of 1 December 1941 and operated under the U.S. Army Air Forces during World War II. The CAP became the official civilian auxiliary of the newly independent USAF with the enactment of Public Law 80-557 on 26 May 1948.
These relationships are seen from the perspective of political-military relations, the military-industrial complex mentioned above, and the socio-military relationship. The last can be divided between those segments of society that offer support for the military, those who voice opposition to the military, the voluntary and involuntary civilians in the military forces, the populations of civilians in a combat zone, and of course the military's self-perception.
Examinees also receive a score on what is called the Armed Forces Qualification Test (AFQT). AFQT scores are computed using the Standard Scores from four ASVAB subtests: Arithmetic Reasoning (AR), Mathematics Knowledge (MK), Paragraph Comprehension (PC), and Word Knowledge (WK). AFQT scores are reported as percentiles between 1-99. An AFQT percentile score indicates the percentage of examinees in a reference group that scored at or below that particular score. For current AFQT scores, the reference group is a sample of 18 to 23 year old youth who took the ASVAB as part of a national norming study conducted in 1997. Thus, an AFQT score of 90 indicates that the examinee scored as well as or better than 90% of the nationally-representative sample of 18 to 23 year old youth. An AFQT score of 50 indicates that the examinee scored as well as or better than 50% of the nationally-representative sample.